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NBM 2012 Spring Update.

April 14, 2012

Good news: Ricardo Haratani opened his own tattoo studio!

Bad news: All in all, our co-operative took a drastic fall in morale after the flop of the first game, but despite the pain there are still signs of life. I went to work on Minigore for most of 2011.

Taking a break from Minigore, my winter was spent making an iPad application for a business client in Finland. Some attempts were made to advance the catapult game, but without major inspiration. Then came a man with an original idea, and we have been nursing that one along gently. The prototype will be complete this summer, it is happily something fairly unique, and we have high hopes of getting some serious weight behind it if the prototype sizes up well. Some of the members are training up after the dormant winter, planning a short animation, and possibly an adventure game later this year. I’m getting more and more involved with Mountain Sheep, but the Co-op continues it’s existence and remains as a base from which to take steps out into the darkness again.

-karmington

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New Member : Makkis

September 14, 2011

Neuronburst:

Latest tracks by Neuronburst

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Assembly 2011 Spaghetti Builder Day 02 Winners

August 7, 2011

One team on both days broke the 1 metre barrier. This one was 110 cm.

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Assembly 2011 Spaghetti Builder Day 01 Winners

August 6, 2011

Running a spaghetti challenge at Assembly. Todays winners, at approximately 120 cm.

Sponsors: Happi/Pelitalo, Nuorisoasiainkeskus

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Minigore Zombies in the works.

July 4, 2011

Tuomas has been working with Mountain Sheep again, this time on their gunhappy dualstick shooter Minigore.
See the sneak preview video below…

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New game Mockup

April 22, 2011

Here’s a mock-up of a catapult game we are working on in our spare time.


Black and White Castle by Ode ( Antti Avarre ).


Color Mockup by Timo Vihola of Minigore fame.

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Kellomuseo Animation

April 6, 2011

An old clock mechanism for Suomen Kellomuseo.

by Jani Mäntymaa

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Subcontract work: Scrabble Blast

December 20, 2010

Got a call a few months back from Pekka Tanskanen of Kuuasema, to come help out on the postproduction of Scrabble Blast, an iOS game for Electronic Arts. Naturally I jumped at the chance to see how the big boys work. Seeing the development process, tools and challenges inherent in a cross-continental project, and working with new people, all added up to a great two months. Here’s the link to the game! ( click image ) Only working in U.S. Appstore at the moment.

Greets and thanks to the crew at Kuuasema and EA Mobile!

-karmington

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Monster Spinners Video!

November 27, 2010

Also updated the game: local highscores are in, and build target set to 3.1

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Monster Spinners!

October 14, 2010

Image links to Appstore

Released on the 13th of October, for iPhone and iPodTouch.

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